head to head
Super Smash Bros. Melee asks more than VR Soccer, and the gap is reads.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.

Execution · Competitive PvP
An early 3D soccer sim testing ball control and play against opponents.
Super Smash Bros. Melee leans Execution (Competitive PvP); VR Soccer leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
VR Soccer
Controlling players, passing and shooting needs timing
Super Smash Bros. Melee leans clearly harder on reads.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
VR Soccer
Human opponents read passes and feints adaptively
VR Soccer leans a little harder on variance, though the gap is small.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
VR Soccer
Ball physics and outcomes carry sports randomness
Super Smash Bros. Melee leans clearly harder on optimization.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
VR Soccer
Formation and play strategy matter modestly
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.