head to head
Super Smash Bros. Melee asks more than WWE 2K14, and the gap is execution.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.

Execution · Competitive PvP
Reversal-timing duels dressed in wrestling spectacle, with light opponent prediction.
Super Smash Bros. Melee leans Execution (Competitive PvP); WWE 2K14 leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
WWE 2K14
Reversal timing windows are the main physical test
Super Smash Bros. Melee leans clearly harder on reads.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
WWE 2K14
Human opponents bait reversals; AI is mappable
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
WWE 2K14
Comeback mechanics add scripted swing
Super Smash Bros. Melee leans clearly harder on optimization.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
WWE 2K14
Knowing move properties and match-type rules pays off
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.