head to head
Super Smash Bros. Melee asks more than WWE Legends of WrestleMania, and the gap is reads.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.

Execution · Competitive PvP
Reversal-timing wrestling exchanges with a thin layer of versus-human guessing.
Super Smash Bros. Melee leans Execution (Competitive PvP); WWE Legends of WrestleMania leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
WWE Legends of WrestleMania
Grapple chains and reversal timing windows decide exchanges
Super Smash Bros. Melee leans clearly harder on reads.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
WWE Legends of WrestleMania
Versus humans, guessing reversal attempts adds a thin mind game
Super Smash Bros. Melee leans a little harder on variance, though the gap is small.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
WWE Legends of WrestleMania
Outcomes follow inputs with little randomness
Super Smash Bros. Melee leans clearly harder on optimization.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
WWE Legends of WrestleMania
Move chains and match-type knowledge are shallow but present
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.