head to head
Super Smash Bros. Melee asks more than WWF: Super Wrestlemania, and the gap is execution.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.

Execution · Competitive PvP
An arcade wrestling game testing grapple timing and reading opponent moves.
Super Smash Bros. Melee leans Execution (Competitive PvP); WWF: Super Wrestlemania leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
WWF: Super Wrestlemania
Grapple and move timing drive matches
Super Smash Bros. Melee leans clearly harder on reads.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
WWF: Super Wrestlemania
Human opponents allow reading grapple attempts
WWF: Super Wrestlemania leans a little harder on variance, though the gap is small.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
WWF: Super Wrestlemania
Some randomness in move success
Super Smash Bros. Melee leans clearly harder on optimization.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
WWF: Super Wrestlemania
Move knowledge and stamina give modest edge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.