head to head
Super Smash Bros. Melee asks more than WWF WrestleMania 2000, and the gap is execution.

Execution · Competitive PvP
A platform fighter with one of the highest execution ceilings in any competitive game, layered on top of deep human reads.

Execution · Competitive PvP
A grapple-timing and guessing game built for couch competition.
Super Smash Bros. Melee leans Execution (Competitive PvP); WWF WrestleMania 2000 leans Execution (Competitive PvP).
Super Smash Bros. Melee leans clearly harder on execution.
Super Smash Bros. Melee
Wavedashing, L-cancels, and tech-chasing set an extreme physical ceiling
WWF WrestleMania 2000
Grapple timing and reversal windows reward fast hands
Super Smash Bros. Melee leans clearly harder on reads.
Super Smash Bros. Melee
Reading DI choices and opponent adaptive habits is constant and non-convergent
WWF WrestleMania 2000
Versus friends, grapple-versus-strike guessing is a real mind game
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. Melee
Stage hazard RNG and spawn positions add marginal chaos
WWF WrestleMania 2000
Momentum swings add some scripted drama
Super Smash Bros. Melee leans clearly harder on optimization.
Super Smash Bros. Melee
Character matchup tiers and optimal movement routing are deeply studied
WWF WrestleMania 2000
Move sets and reversal systems are learnable but shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.