head to head

Super Smash Bros. Ultimate cover artvsThe King of Fighters 2002: Unlimited Match cover art

Super Smash Bros. UltimatevsThe King of Fighters 2002: Unlimited Match

Super Smash Bros. Ultimate leans Reads (Competitive PvP); The King of Fighters 2002: Unlimited Match leans Execution (Competitive PvP).

EXECUTION8 /10READS9 /10VARIANCE2 /10OPTIMIZATION5 /10
Super Smash Bros. UltimateThe King of Fighters 2002: Unlimited Match

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads9 vs 8

Super Smash Bros. Ultimate leans harder on reads: Adaptive opponents drive ledge and platform mind games.

Variance2 vs 1

Super Smash Bros. Ultimate leans harder on variance: Stage hazards and items if enabled.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Super Smash Bros. Ultimate

full breakdown

The King of Fighters 2002: Unlimited Match