head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Reads · Competitive PvP
A platform fighter where edgeguards turn on reading the opponent.

Execution · Competitive PvP
The classic 'dream match' team fighter widely held as KOF's most balanced competitive entry.
Super Smash Bros. Ultimate leans Reads (Competitive PvP); The King of Fighters '98 leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. Ultimate
Tech skill, edgeguards, and DI are mechanically heavy.
The King of Fighters '98
Strict inputs, short hops, tight punishes
Super Smash Bros. Ultimate leans a little harder on reads, though the gap is small.
Super Smash Bros. Ultimate
Adaptive opponents drive ledge and platform mind games.
The King of Fighters '98
Human opponents constantly adapt and condition you
Super Smash Bros. Ultimate leans a little harder on variance, though the gap is small.
Super Smash Bros. Ultimate
Stage hazards and items if enabled.
The King of Fighters '98
Near-fully visible game state
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros. Ultimate
Matchup knowledge and kill confirms are learnable.
The King of Fighters '98
Team order and matchup theory reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.