head to head

Super Smash Bros. Ultimate cover artvsThe King of Fighters '98 cover art

Super Smash Bros. UltimatevsThe King of Fighters '98

Super Smash Bros. Ultimate leans Reads (Competitive PvP); The King of Fighters '98 leans Execution (Competitive PvP).

EXECUTION8 /10READS9 /10VARIANCE2 /10OPTIMIZATION5 /10
Super Smash Bros. UltimateThe King of Fighters '98

Axis by axis

Execution8 vs 8

Even - both lean on execution about the same.

Reads9 vs 8

Super Smash Bros. Ultimate leans harder on reads: Adaptive opponents drive ledge and platform mind games.

Variance2 vs 1

Super Smash Bros. Ultimate leans harder on variance: Stage hazards and items if enabled.

Optimization5 vs 5

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Super Smash Bros. Ultimate

full breakdown

The King of Fighters '98