head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
The N64 original that turned Nintendo mascots into a percent-and-knockback platform fighter.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.
Super Smash Bros. leans Execution (Competitive PvP); TagPro leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros.
Z-cancels and DI demand fast precise inputs despite simple controls.
TagPro
Ball handling, boosts and juke precision decide grabs
Super Smash Bros. leans a little harder on reads, though the gap is small.
Super Smash Bros.
Edgeguard and tech-chase guessing against adapting humans decides stocks.
TagPro
Human defenders adapt to your routes every match
Super Smash Bros. leans a little harder on variance, though the gap is small.
Super Smash Bros.
Item spawns add randomness; tournament rules strip most of it.
TagPro
Maps and power-up timers are fully visible
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Smash Bros.
Stage positioning and percent-based kill setups are learnable.
TagPro
Map routes, button plays and power-up timing are studyable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.