head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Execution · Pure Mechanics
PS3 twin-stick shooter wrapping planets in asteroid storms and chained multipliers.

Execution · Pure Mechanics
Brutal rhythm-violence game where perfect timing on a screaming track is all that exists.
Super Stardust HD leans Execution (Pure Mechanics); Thumper leans Execution (Pure Mechanics).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Super Stardust HD
Twin-stick precision amid screen-filling asteroid chaos
Thumper
Split-second rhythm inputs at speed are the entire test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Super Stardust HD
Spawns follow fixed logic, no adaptation
Thumper
No opponent, only the track
Super Stardust HD leans a little harder on variance, though the gap is small.
Super Stardust HD
Spawn positions vary modestly per run
Thumper
Tracks are fixed and learnable
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Super Stardust HD
Weapon matching and multiplier preservation reward strategy
Thumper
Memorizing patterns and scoring lines helps mastery
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.