head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Competitive PvP
Frantic small-arena duels testing reflexes and prediction of human opponents.

Execution · Competitive PvP
Real-time arena aim duels against human worms with randomised weapon pickups.
Superfighters Deluxe leans Execution (Competitive PvP); Worms Rumble leans Execution (Competitive PvP).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Superfighters Deluxe
Aim, blocks, throws and movement decide frantic small-arena fights
Worms Rumble
Real-time aim and movement decide brawls, unlike turn-based Worms
Superfighters Deluxe leans a little harder on reads, though the gap is small.
Superfighters Deluxe
Human opponents constantly adapt positioning and weapon timing
Worms Rumble
Human opponents in arena and royale modes can be predicted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Superfighters Deluxe
Random weapon spawns and destructible chaos shuffle fights
Worms Rumble
Weapon crate spawns and drop positions add randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Superfighters Deluxe
Map knowledge and weapon priorities are a thin layer
Worms Rumble
Loadout knowledge and map control matter but stay shallow
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.