head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.

Optimization · Practiced Mastery
An open-world action game about blowing up Nazi installations across a stylized black-and-white Paris.
SuperHot leans Optimization (Practiced Mastery); The Saboteur leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Time-stops-when-you-stop removes most twitch pressure
The Saboteur
Climbing, driving and shootouts need moderate dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Red guys follow spawn scripts, not minds
The Saboteur
Nazi alarm AI follows predictable suspicion rules
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Spawn order is unknown on a first attempt only
The Saboteur
Patrols vary slightly across the open city
SuperHot leans a little harder on optimization, though the gap is small.
SuperHot
Each level is a solvable movement-and-kill-order puzzle
The Saboteur
Plotting demolition targets and escape routes is the game
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.