head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.

Optimization · Pure Optimization
Minimalist build-order puzzles defended with light real-time positioning.
SuperHot leans Optimization (Practiced Mastery); Thronefall leans Optimization (Pure Optimization).
SuperHot leans a little harder on execution, though the gap is small.
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Thronefall
Kiting and positioning your lord at night takes modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Red guys follow spawn scripts, not minds
Thronefall
Waves are previewed and scripted, never adaptive
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Spawn order is unknown on a first attempt only
Thronefall
Minimal randomness; wave compositions are shown
Thronefall leans a little harder on optimization, though the gap is small.
SuperHot
Each level is a solvable movement-and-kill-order puzzle
Thronefall
Build order and perk loadouts decide every map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.