head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.

Optimization · Practiced Mastery
An Egypt-spanning classic Raider where interconnected routing is the real test.
SuperHot leans Optimization (Practiced Mastery); Tomb Raider: The Last Revelation leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Tomb Raider: The Last Revelation
Classic grid platforming with precise jump setups
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Red guys follow spawn scripts, not minds
Tomb Raider: The Last Revelation
Fixed enemy and trap scripts throughout Egypt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Spawn order is unknown on a first attempt only
Tomb Raider: The Last Revelation
Interconnected level secrets are unknown initially
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Each level is a solvable movement-and-kill-order puzzle
Tomb Raider: The Last Revelation
Hub-style backtracking makes routing the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.