head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
FPS scenarios converted into solvable sequencing puzzles by stopped time.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
SuperHot leans Optimization (Practiced Mastery); Vampyr leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Time-stops-when-you-stop removes most twitch pressure
Vampyr
Dodge-and-stamina melee combat with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Red guys follow spawn scripts, not minds
Vampyr
Enemies follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Spawn order is unknown on a first attempt only
Vampyr
Citizen secrets are hidden until investigated
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
SuperHot
Each level is a solvable movement-and-kill-order puzzle
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.