head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Optimization · Pure Optimization
Tests creative tool-combination puzzle solving across a metroidvania sandbox.

Optimization · Practiced Mastery
A gentle physics puzzle-platformer starring a creature made of unraveling yarn.
Supraland: Six Inches Under leans Optimization (Pure Optimization); Unravel leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Supraland: Six Inches Under
First-person platforming and light combat need modest precision
Unravel
Gentle platforming and yarn-swing timing
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Supraland: Six Inches Under
Solo world with no adaptive adversary
Unravel
No opponent
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Supraland: Six Inches Under
Secrets are scripted-but-unknown until discovered
Unravel
Everything is visible and fixed
Supraland: Six Inches Under leans a little harder on optimization, though the gap is small.
Supraland: Six Inches Under
Chaining ability tools into puzzle solutions is the core test
Unravel
Physics puzzles with discoverable intended solutions
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.