head to head
SuzerainvsTotally Accurate Battle Simulator
Suzerain leans Optimization (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
SuzerainTotally Accurate Battle Simulator
Axis by axis
Execution0 vs 1
Totally Accurate Battle Simulator leans harder on execution: Place units then watch; no hands required
Reads1 vs 0
Suzerain leans harder on reads: Rival politicians are scripted personalities, barely adaptive.
Variance5 vs 5
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

