head to head
Sword of the Stars: The PitvsX-COM: UFO Defense
Sword of the Stars: The Pit leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
Sword of the Stars: The PitX-COM: UFO Defense
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Sword of the Stars: The Pit leans harder on variance: Random floors, scarce resources, and crafting recipe luck
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

