head to head
System Shock (1994)vsTerraria
System Shock (1994) leans Optimization (Practiced Mastery); Terraria leans Optimization (Pure Optimization).
System Shock (1994)Terraria
Axis by axis
Execution6 vs 4
System Shock (1994) leans harder on execution: Moderate aim demands with stamina and leaning mechanics as execution layer
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
System Shock (1994) leans harder on variance: SHODAN camera placement and event triggers are opaque until mapped
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

