head to head
System Shock (1994)vsWindrose
System Shock (1994) leans Optimization (Practiced Mastery); Windrose leans Optimization (Practiced Mastery).
System Shock (1994)Windrose
Axis by axis
Execution6 vs 6
Even - both lean on execution about the same.
Reads0 vs 1
Windrose leans harder on reads: PvE enemies follow learnable patterns, not minds
Variance4 vs 4
Even - both lean on variance about the same.
Optimization8 vs 7
System Shock (1994) leans harder on optimization: Hacking, resource management, and log routing form deep solvable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

