head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Twitch ball control plus constant prediction of human defenders on known maps.

Execution · Competitive PvP
A movement-first multiplayer shooter where parkour aim duels decide fights.
TagPro leans Execution (Competitive PvP); Titanfall leans Execution (Competitive PvP).
Titanfall leans a little harder on execution, though the gap is small.
TagPro
Ball handling, boosts and juke precision decide grabs
Titanfall
Wall-running gunfights demand elite aim and movement
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
TagPro
Human defenders adapt to your routes every match
Titanfall
Human pilots adapt positioning and titan timing against you
Titanfall leans a little harder on variance, though the gap is small.
TagPro
Maps and power-up timers are fully visible
Titanfall
Some uncertainty in titan drops and flanks
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
TagPro
Map routes, button plays and power-up timing are studyable
Titanfall
Loadouts and titan timing are a thin solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.