head to head
Tainted Grail: ConquestvsX-COM: UFO Defense
Tainted Grail: Conquest leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).
Tainted Grail: ConquestX-COM: UFO Defense
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 6
Tainted Grail: Conquest leans harder on variance: Card pool randomness and branching story events create run diversity
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

