head to head

Tainted Grail: Conquest cover artvsX-COM: UFO Defense cover art

Tainted Grail: ConquestvsX-COM: UFO Defense

Tainted Grail: Conquest leans Optimization (Systems & Chaos); X-COM: UFO Defense leans Optimization (Systems & Chaos).

EXECUTION1 /10READS0 /10VARIANCE7 /10OPTIMIZATION8 /10
Tainted Grail: ConquestX-COM: UFO Defense

Axis by axis

Execution1 vs 1

Even - both lean on execution about the same.

Reads0 vs 0

Even - both lean on reads about the same.

Variance7 vs 6

Tainted Grail: Conquest leans harder on variance: Card pool randomness and branching story events create run diversity

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Tainted Grail: Conquest

full breakdown

X-COM: UFO Defense