head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
An action JRPG where artes-combo timing meets title-build optimization.

Optimization · Practiced Mastery
An open-world action game where hacking the city's infrastructure is your main weapon.
Tales of Arise leans Optimization (Practiced Mastery); Watch Dogs leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Arise
Action combat with combo and artes timing
Watch Dogs
Cover shooting and driving at modest difficulty
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Arise
Scripted enemies
Watch Dogs
Online invasions add a small human element
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Arise
Drop and skill rolls
Watch Dogs
Guard placements are knowable on approach
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Arise
Artes, titles, and party builds rewarded
Watch Dogs
Hacking chains and camera routes make stealth solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.