head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
Telltale's episodic comedy adventure sending Guybrush Threepwood after a pox plaguing the Caribbean.

Optimization · Systems & Chaos
A ghost-noir adventure testing clue association and patient investigation.
Tales of Monkey Island leans Optimization (Pure Optimization); The Blackwell Convergence leans Optimization (Systems & Chaos).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Monkey Island
Click-driven; no physical demands.
The Blackwell Convergence
Pointing and clicking has no dexterity test
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Monkey Island
LeChuck and pirates are pure script.
The Blackwell Convergence
Characters are scripted dialogue trees
The Blackwell Convergence leans a little harder on variance, though the gap is small.
Tales of Monkey Island
Modern design telegraphs most puzzle information.
The Blackwell Convergence
The mystery's facts are hidden until uncovered
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Monkey Island
Episodic inventory puzzles each have one intended solution.
The Blackwell Convergence
Connecting clues and notebook entries is the core puzzle
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.