head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A fantasy JRPG whose infamous equipment fusion system dominates its skill test.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.
Tales of Zestiria leans Optimization (Pure Optimization); Terraria leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Zestiria
Armatization combat needs timing but forgives sloppiness
Terraria
Boss fights require dodging and aim under pressure.
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Zestiria
Scripted hellion AI never adapts
Terraria
Bosses use scripted attacks; no adaptation.
Terraria leans a little harder on variance, though the gap is small.
Tales of Zestiria
Equipment skill randomness obscures ideal gear briefly
Terraria
World seeds and loot drops randomized.
Terraria leans a little harder on optimization, though the gap is small.
Tales of Zestiria
Skill-fusion equipment stacking is a notorious optimization rabbit hole
Terraria
Gear progression and arena prep solve every boss.
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.