head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A fantasy JRPG whose infamous equipment fusion system dominates its skill test.

Optimization · Pure Optimization
A scripted RPG where pattern-learning and pacifist routing carry you.
Tales of Zestiria leans Optimization (Pure Optimization); Undertale leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Zestiria
Armatization combat needs timing but forgives sloppiness
Undertale
Bullet-hell dodging in scripted patterns
Undertale leans a little harder on reads, though the gap is small.
Tales of Zestiria
Scripted hellion AI never adapts
Undertale
NPCs follow fixed dialogue trees, not adaptive
Tales of Zestiria leans a little harder on variance, though the gap is small.
Tales of Zestiria
Equipment skill randomness obscures ideal gear briefly
Undertale
Minimal randomness in encounters
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tales of Zestiria
Skill-fusion equipment stacking is a notorious optimization rabbit hole
Undertale
Learning fixed boss patterns and mercy routes wins
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.