head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Execution · Practiced Mastery
An unforgiving Genesis mech shooter of memorised stages executed under fire.

Execution · Practiced Mastery
A single-player shooter where aggressive aim and movement against scripted enemies is the core loop.
Target Earth leans Execution (Practiced Mastery); Wolfenstein leans Execution (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Target Earth
Brutal mech run-and-gun demands precise jumps and shots
Wolfenstein
aim and movement carry combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Target Earth
Enemy robots attack in fixed waves
Wolfenstein
fixed enemy patterns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Target Earth
Stage events are scripted and memorisable
Wolfenstein
minor spawn randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Target Earth
Loadout selection and learned stage routes decide survival
Wolfenstein
upgrade paths and routes solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.