head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Competitive PvP
Class-based team shooter with deep mind games.

Execution · Competitive PvP
A wrestling game testing grapple timing and reversal prediction against opponents.
Team Fortress 2 leans Execution (Competitive PvP); WWE Day of Reckoning 2 leans Execution (Competitive PvP).
Team Fortress 2 leans a little harder on execution, though the gap is small.
Team Fortress 2
Projectile aim and rocket jumps reward hands
WWE Day of Reckoning 2
Grapple and reversal timing windows demand precision
Team Fortress 2 leans a little harder on reads, though the gap is small.
Team Fortress 2
Spy/sniper duels are pure prediction
WWE Day of Reckoning 2
Versus humans, predicting strikes and reversals is constant
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Team Fortress 2
Random crits and spread inject RNG
WWE Day of Reckoning 2
Reversal and pin outcomes carry some randomness
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Team Fortress 2
Class loadouts and map routes solvable
WWE Day of Reckoning 2
Move-set knowledge and stamina management reward study
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.