head to head

Teardown cover artvsWorld of Goo cover art

TeardownvsWorld of Goo

Teardown leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).

EXECUTION4 /10READS0 /10VARIANCE1 /10OPTIMIZATION8 /10
TeardownWorld of Goo

Axis by axis

Execution4 vs 3

Teardown leans harder on execution: The timed escape run needs clean movement

Reads0 vs 0

Even - both lean on reads about the same.

Variance1 vs 1

Even - both lean on variance about the same.

Optimization8 vs 8

Even - both lean on optimization about the same.

Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

full breakdown

Teardown

full breakdown

World of Goo