head to head
TeardownvsWorld of Goo
Teardown leans Optimization (Pure Optimization); World of Goo leans Optimization (Pure Optimization).
TeardownWorld of Goo
Axis by axis
Execution4 vs 3
Teardown leans harder on execution: The timed escape run needs clean movement
Reads0 vs 0
Even - both lean on reads about the same.
Variance1 vs 1
Even - both lean on variance about the same.
Optimization8 vs 8
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

