head to head
Neither is simply harder - they are hard in different places. Tecmo Super Bowl demands more reads; WWE 2K15 demands more execution.

Reads · Mind & Math
The classic NES football game where guessing your opponent's play call decides everything.

Execution · Competitive PvP
Reversal timing and pacing against an opponent baiting your counters.
Tecmo Super Bowl leans Reads (Mind & Math); WWE 2K15 leans Execution (Competitive PvP).
WWE 2K15 leans clearly harder on execution.
Tecmo Super Bowl
Simple d-pad jukes, low physical ceiling
WWE 2K15
Reversal timing windows decide most exchanges
Tecmo Super Bowl leans clearly harder on reads.
Tecmo Super Bowl
Versus play-calling is pure pick-the-play mind games
WWE 2K15
Human opponents bait reversals and vary move timing
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tecmo Super Bowl
Hidden play selection resolves each snap
WWE 2K15
Chain-wrestling rock-paper-scissors minigames add randomness
Tecmo Super Bowl leans clearly harder on optimization.
Tecmo Super Bowl
Roster abuse and playbook tendencies are deeply mapped
WWE 2K15
Move sets, stamina and match pacing are learnable systems
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.