head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
Brawler combo execution against scripted bosses with light build tuning.

Execution · Practiced Mastery
A co-op brawler testing modest combat execution and straightforward build progression.
Teenage Mutant Ninja Turtles: Mutants in Manhattan leans Execution (Practiced Mastery); The Lord of the Rings: War in the North leans Execution (Practiced Mastery).
Teenage Mutant Ninja Turtles: Mutants in Manhattan leans a little harder on execution, though the gap is small.
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Combo timing, dodges and turtle-swaps carry the combat
The Lord of the Rings: War in the North
Melee timing and crit windows reward active hands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Bosses telegraph scripted patterns, nothing adapts
The Lord of the Rings: War in the North
Orc hordes are scripted spawns, no adaptation
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Mission modifiers shuffle encounters mildly
The Lord of the Rings: War in the North
Loot drops roll randomly across runs
The Lord of the Rings: War in the North leans a little harder on optimization, though the gap is small.
Teenage Mutant Ninja Turtles: Mutants in Manhattan
Charm builds and combo knowledge raise rank ceilings
The Lord of the Rings: War in the North
Class skill trees and co-op role gearing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.
full breakdown
Teenage Mutant Ninja Turtles: Mutants in Manhattan →
full breakdown
The Lord of the Rings: War in the North →