head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is optimization, and it is a single point.

Execution · Grand Arena
A high-execution 3D fighter where reading opponent tendencies and optimising punishment routes defines top play.

Execution · Grand Arena
Often called the most pure expression of high-level 3D fighting, built almost entirely on frame-data optimisation and throw-tech reads.
Tekken 7 leans Execution (Grand Arena); Virtua Fighter 5: Final Showdown leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tekken 7
Long combo strings and just-frames demand high motor precision
Virtua Fighter 5: Final Showdown
Precise evade directions and just-frame throws set a high execution standard
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Tekken 7
Reading opponent's defensive tendencies and rage art timing is constant
Virtua Fighter 5: Final Showdown
Throw-tech guessing and opponent tendency exploitation are the core loop
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tekken 7
No RNG; all information is visible in the match
Virtua Fighter 5: Final Showdown
No RNG; all information is transparent
Virtua Fighter 5: Final Showdown leans a little harder on optimization, though the gap is small.
Tekken 7
Rage Art/Drive usage, wall carry routes, and frame data heavily studied
Virtua Fighter 5: Final Showdown
Throw-tech rates, evade directions, and frame data are extensively studied
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.