head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Execution · Grand Arena
A 3D fighter where movement and mixup reads decide rounds.

Execution · Grand Arena
Frame-perfect execution fused with constant prediction of an adapting human opponent.
Tekken 8 leans Execution (Grand Arena); Ultra Street Fighter IV leans Execution (Grand Arena).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Tekken 8
Just-frame inputs and 3D movement punish sloppy hands.
Ultra Street Fighter IV
One-frame links and FADC timing set a brutal hands ceiling
Tekken 8 leans a little harder on reads, though the gap is small.
Tekken 8
Adaptive opponents mix lows, highs, and throws.
Ultra Street Fighter IV
Footsies and conditioning the human opponent is the core duel
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Tekken 8
Negligible RNG in core matches.
Ultra Street Fighter IV
Almost nothing hidden once both characters are known
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Tekken 8
Frame data, punishes, and movelist depth.
Ultra Street Fighter IV
Frame data, matchups and option-selects form deep studied theory
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.