head to head
TekkenvsWindjammers
Tekken leans Execution (Competitive PvP); Windjammers leans Execution (Competitive PvP).
TekkenWindjammers
Axis by axis
Execution8 vs 8
Even - both lean on execution about the same.
Reads8 vs 7
Tekken leans harder on reads: Human opponent adapts; throws, lows, sidesteps form mixup mind-games
Variance1 vs 1
Even - both lean on variance about the same.
Optimization5 vs 4
Tekken leans harder on optimization: Frame data, punishes, and combo routing are studyable systems
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

