head to head
Tenchu: Wrath of HeavenvsThe Legend of Zelda
Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery); The Legend of Zelda leans Optimization (Practiced Mastery).
Tenchu: Wrath of HeavenThe Legend of Zelda
Axis by axis
Execution6 vs 5
Tenchu: Wrath of Heaven leans harder on execution: Stealth-kill timing and movement precision drive scores
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 3
Even - both lean on variance about the same.
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

