head to head
Tenchu: Wrath of HeavenvsTomb Raider
Tenchu: Wrath of Heaven leans Optimization (Practiced Mastery); Tomb Raider leans Optimization (Practiced Mastery).
Tenchu: Wrath of HeavenTomb Raider
Axis by axis
Execution6 vs 5
Tenchu: Wrath of Heaven leans harder on execution: Stealth-kill timing and movement precision drive scores
Reads0 vs 0
Even - both lean on reads about the same.
Variance3 vs 2
Tenchu: Wrath of Heaven leans harder on variance: Enemy layouts shuffle between difficulty layouts
Optimization7 vs 7
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

