head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
An action RPG where tight real-time execution and world-revival routing define progress against scripted foes.

Optimization · Practiced Mastery
An action RPG where leveling means choosing which Londoners to drain.
Terranigma leans Execution (Practiced Mastery); Vampyr leans Optimization (Practiced Mastery).
Terranigma leans a little harder on execution, though the gap is small.
Terranigma
Real-time action combat with dodge timing and combo windows
Vampyr
Dodge-and-stamina melee combat with modest demands
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Terranigma
All boss and enemy patterns are scripted and learnable
Vampyr
Enemies follow scripted patterns
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
Terranigma
Minimal randomness; world resurrection order is fixed
Vampyr
Citizen secrets are hidden until investigated
Vampyr leans a little harder on optimization, though the gap is small.
Terranigma
Equipment optimization and resurrection sequence routing are the strategic layer
Vampyr
The feed-or-spare XP economy is the central solvable system
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.