head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.

Optimization · Pure Optimization
PS1 JRPG whose turn-based combat hinges on timed attack combos.
Terraria leans Optimization (Pure Optimization); The Legend of Dragoon leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Terraria
Boss fights require dodging and aim under pressure.
The Legend of Dragoon
Addition combos demand precise button timing every attack
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Terraria
Bosses use scripted attacks; no adaptation.
The Legend of Dragoon
Enemies follow fixed scripts
Terraria leans a little harder on variance, though the gap is small.
Terraria
World seeds and loot drops randomized.
The Legend of Dragoon
Standard encounter unknowns
Terraria leans a little harder on optimization, though the gap is small.
Terraria
Gear progression and arena prep solve every boss.
The Legend of Dragoon
Dragoon management, additions, and item strategy
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.