head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Pure Optimization
A 2D sandbox where preparation and gear tiering carry boss fights.

Optimization · Pure Optimization
Minimalist build-order puzzles defended with light real-time positioning.
Terraria leans Optimization (Pure Optimization); Thronefall leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
Terraria
Boss fights require dodging and aim under pressure.
Thronefall
Kiting and positioning your lord at night takes modest control
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
Terraria
Bosses use scripted attacks; no adaptation.
Thronefall
Waves are previewed and scripted, never adaptive
Terraria leans a little harder on variance, though the gap is small.
Terraria
World seeds and loot drops randomized.
Thronefall
Minimal randomness; wave compositions are shown
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
Terraria
Gear progression and arena prep solve every boss.
Thronefall
Build order and perk loadouts decide every map
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.