head to head
That's Not My NeighborvsTotally Accurate Battle Simulator
That's Not My Neighbor leans Variance (Systems & Chaos); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
That's Not My NeighborTotally Accurate Battle Simulator
Axis by axis
Execution1 vs 1
Even - both lean on execution about the same.
Reads0 vs 0
Even - both lean on reads about the same.
Variance7 vs 5
That's Not My Neighbor leans harder on variance: Which visitor is an impostor is the hidden core
Optimization6 vs 7
Totally Accurate Battle Simulator leans harder on optimization: Unit counters and placement solve each scenario
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

