head to head
Neither is harder. They score identically on all four axes, so the difference between them is in kind, not degree.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.

Optimization · Practiced Mastery
The sequel takes Torque to Baltimore to fight slavery-themed monsters while his morality shapes the story.
The Ascent leans Optimization (Practiced Mastery); The Suffering: Ties That Bind leans Optimization (Practiced Mastery).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Ascent
Twin-stick aiming with cover-height shooting
The Suffering: Ties That Bind
Gunplay and monster-form brawling demand decent reflexes
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Ascent
Gangs follow scripts
The Suffering: Ties That Bind
Enemy archetypes run scripted behaviour, never adapt
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Ascent
Loot drops vary builds
The Suffering: Ties That Bind
Unknown encounters and branching morality first time
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Ascent
Augments, gear levels, and builds carry
The Suffering: Ties That Bind
Combat systems and morality routes converge with knowledge
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.