head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Practiced Mastery
A cyberpunk twin-stick action RPG about indentured workers shooting up a collapsing arcology.

Execution · Practiced Mastery
Physical VR combat plus scavenging economy management under time pressure.
The Ascent leans Optimization (Practiced Mastery); The Walking Dead: Saints & Sinners leans Execution (Practiced Mastery).
The Walking Dead: Saints & Sinners leans a little harder on execution, though the gap is small.
The Ascent
Twin-stick aiming with cover-height shooting
The Walking Dead: Saints & Sinners
Physical VR stabs, aim and reloads under pressure are real skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Ascent
Gangs follow scripts
The Walking Dead: Saints & Sinners
Walkers and human NPCs follow scripted behaviour
The Walking Dead: Saints & Sinners leans a little harder on variance, though the gap is small.
The Ascent
Loot drops vary builds
The Walking Dead: Saints & Sinners
Scavenging finds and encounter layouts vary per run
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Ascent
Augments, gear levels, and builds carry
The Walking Dead: Saints & Sinners
Crafting economy, stamina and route planning drive survival
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.