head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.

Optimization · Systems & Chaos
Managing an unreliable police roster against random calls and solvable tactics.
The Banner Saga leans Optimization (Systems & Chaos); This Is the Police 2 leans Optimization (Systems & Chaos).
The Banner Saga leans a little harder on execution, though the gap is small.
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
This Is the Police 2
Menu management and slow tactical turns need no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
AI follows predictable threat-targeting logic
This Is the Police 2
Story actors and criminals are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
This Is the Police 2
Call outcomes and officer quirks roll unpredictably
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
This Is the Police 2
Roster management, dispatch triage and tactical positioning are solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.