head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Systems & Chaos
Managing willpower resources and armor-strip sequencing under narrative-driven attrition.

Optimization · Pure Optimization
Specializing magical cities and unlocking spells to dominate a randomly generated arcane world.
The Banner Saga leans Optimization (Systems & Chaos); Warlock: Master of the Arcane leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Turn-based; willpower spend timing is the sole execution nuance
Warlock: Master of the Arcane
Fully turn-based hex strategy; no physical precision ceiling
Warlock: Master of the Arcane leans a little harder on reads, though the gap is small.
The Banner Saga
AI follows predictable threat-targeting logic
Warlock: Master of the Arcane
AI lords use scripted expand-and-attack patterns without real modelling
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Banner Saga
Armor/strength interaction and random narrative outcomes create variance
Warlock: Master of the Arcane
Random spell research results and dungeon encounters add genuine unknowns
Warlock: Master of the Arcane leans a little harder on optimization, though the gap is small.
The Banner Saga
Willpower economy and armor-strip sequencing are learnable solutions
Warlock: Master of the Arcane
City specialization and spell unlocking form the dominant solvable layer
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.