head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Lineup optimisation and deploy timing against fixed stages, gated by gacha luck.

Optimization · Pure Optimization
A noir management game where a corrupt retiring police chief juggles dispatches, mobsters, and money.
The Battle Cats leans Optimization (Pure Optimization); This Is the Police leans Optimization (Pure Optimization).
The Battle Cats leans a little harder on execution, though the gap is small.
The Battle Cats
Tapping deploy buttons with timing, minimal dexterity
This Is the Police
Menu-driven dispatching, no dexterity
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Battle Cats
Enemy waves are fixed per stage
This Is the Police
Mob and city events are scripted
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Battle Cats
Gacha rolls gate which cats you even own
This Is the Police
Call outcomes and officer rolls are uncertain
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Battle Cats
Lineup building and deploy timing solve each stage
This Is the Police
Staffing, dispatch triage, and cash management solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.