head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Optimization · Pure Optimization
Lineup optimisation and deploy timing against fixed stages, gated by gacha luck.

Optimization · Systems & Chaos
A physics sandbox where you place wobbly armies and watch ragdoll battles resolve themselves.
The Battle Cats leans Optimization (Pure Optimization); Totally Accurate Battle Simulator leans Optimization (Systems & Chaos).
The Battle Cats leans a little harder on execution, though the gap is small.
The Battle Cats
Tapping deploy buttons with timing, minimal dexterity
Totally Accurate Battle Simulator
Place units then watch; no hands required
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Battle Cats
Enemy waves are fixed per stage
Totally Accurate Battle Simulator
No adaptive opponent in campaign sandbox
Totally Accurate Battle Simulator leans a little harder on variance, though the gap is small.
The Battle Cats
Gacha rolls gate which cats you even own
Totally Accurate Battle Simulator
Wobbly physics makes identical setups resolve differently
Same score on optimization - which means the number cannot separate them. The difference is in what each one asks of you.
The Battle Cats
Lineup building and deploy timing solve each stage
Totally Accurate Battle Simulator
Unit counters and placement solve each scenario
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.