head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is reads, and it is a single point.

Optimization · Pure Optimization
A turn-based tactical strategy game set in the American Civil War.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
The Bluecoats: North vs. South leans Optimization (Pure Optimization); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Bluecoats: North vs. South
turn-based tactical inputs, minimal reflex
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
The Bluecoats: North vs. South leans a little harder on reads, though the gap is small.
The Bluecoats: North vs. South
scripted AI in campaign, not adaptive
The Elder Scrolls III: Morrowind
No adaptive opposition
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Bluecoats: North vs. South
random battle resolution elements
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
The Elder Scrolls III: Morrowind leans a little harder on optimization, though the gap is small.
The Bluecoats: North vs. South
tactical unit and formation optimization
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.