head to head
The Children of ClayvsThe Dig
The Children of Clay leans Optimization (Systems & Chaos); The Dig leans Optimization (Pure Optimization).
The Children of ClayThe Dig
Axis by axis
Execution1 vs 0
The Children of Clay leans harder on execution: Examining the artefact needs no dexterity
Reads0 vs 0
Even - both lean on reads about the same.
Variance4 vs 3
The Children of Clay leans harder on variance: The artefact's secret is hidden information to uncover
Optimization6 vs 6
Even - both lean on optimization about the same.
Two games can score the same on an axis and still test it in very different ways - read each rationale, not just the number.

