head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is execution, and it is a single point.

Execution · Practiced Mastery
The sequel-remake pairing Butcher Bay with a new stealth-action campaign aboard a mercenary ship.

Execution · Practiced Mastery
Cinematic survival action where scavenged resources and stealth carry you through the apocalypse.
The Chronicles of Riddick: Assault on Dark Athena leans Execution (Practiced Mastery); The Last of Us leans Execution (Practiced Mastery).
The Chronicles of Riddick: Assault on Dark Athena leans a little harder on execution, though the gap is small.
The Chronicles of Riddick: Assault on Dark Athena
Melee takedowns and gunplay demand reliable hands
The Last of Us
Aim, stealth timing, and scarce-ammo combat
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Chronicles of Riddick: Assault on Dark Athena
Drone and guard behavior is fully scripted
The Last of Us
Enemy AI searches but follows mappable routines
Same score on variance - which means the number cannot separate them. The difference is in what each one asks of you.
The Chronicles of Riddick: Assault on Dark Athena
First-run uncertainty about patrols and drone placements
The Last of Us
Encounter layouts unknown first time only
The Chronicles of Riddick: Assault on Dark Athena leans a little harder on optimization, though the gap is small.
The Chronicles of Riddick: Assault on Dark Athena
Stealth routes and encounter solutions are learnable fixed content
The Last of Us
Resource crafting and encounter routing
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.