head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
A pixel-art horror fairy tale where a boy explores a cursed castle to win a kobold's inheritance.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
The Count Lucanor leans Optimization (Systems & Chaos); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Count Lucanor
Light stealth evasion needs only basic movement
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Count Lucanor
Castle monsters patrol fixed routes without adaptation
The Elder Scrolls III: Morrowind
No adaptive opposition
The Count Lucanor leans a little harder on variance, though the gap is small.
The Count Lucanor
Unknown castle secrets and endings on a blind run
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
The Elder Scrolls III: Morrowind leans a little harder on optimization, though the gap is small.
The Count Lucanor
Candle placement, puzzles, and ending routes are solvable
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.