head to head
Neither is meaningfully harder - they pose close to the same test. The widest gap is variance, and it is a single point.

Optimization · Systems & Chaos
Navigating fixed horror puzzles and scripted scares that a walkthrough fully dissolves.

Optimization · Pure Optimization
Classic open-world RPG where stats and broken crafting systems trump twitch skill.
The Crooked Man leans Optimization (Systems & Chaos); The Elder Scrolls III: Morrowind leans Optimization (Pure Optimization).
Same score on execution - which means the number cannot separate them. The difference is in what each one asks of you.
The Crooked Man
Light chase sequences; mostly walking and menu inputs
The Elder Scrolls III: Morrowind
Dice-roll combat ignores aim skill
Same score on reads - which means the number cannot separate them. The difference is in what each one asks of you.
The Crooked Man
Scripted pursuer and story events, no adaptive opponent
The Elder Scrolls III: Morrowind
No adaptive opposition
The Crooked Man leans a little harder on variance, though the gap is small.
The Crooked Man
Unknown story routes and jump-scares until the script is learned
The Elder Scrolls III: Morrowind
Hit chances rolled behind the screen
The Elder Scrolls III: Morrowind leans a little harder on optimization, though the gap is small.
The Crooked Man
Puzzle solutions and item routes are fixed and fully solvable
The Elder Scrolls III: Morrowind
Alchemy and spellcrafting are famously solvable
A matching score does not mean a matching test. Two games can both sit at 10 on execution and demand completely different things of you - which is why the reasoning above matters more than the number beside it.